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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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urbanchaos
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Demo.exe
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data1.cab
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C.SEX
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Text File
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1999-11-12
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16KB
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324 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
Version: 3.14
# ============================================================
#
# Triangle mesh : Text03
# Num faces : 96
# Num points : 50
# Num materials : 1
#
# ============================================================
Triangle mesh: Text03
Pivot: ( -44.2827, -0.0000, 51.7672)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( -104.2038, -0.0000, 67.9492)
Vertex: ( -108.1046, -0.0000, 65.2515)
Vertex: ( -124.5437, -0.0000, 60.8671)
Vertex: ( -140.8937, -0.0000, 66.0031)
Vertex: ( -148.0827, 0.0000, 81.7171)
Vertex: ( -140.8937, 0.0000, 97.4312)
Vertex: ( -124.5437, 0.0000, 102.5671)
Vertex: ( -108.1046, 0.0000, 98.2000)
Vertex: ( -104.2038, 0.0000, 95.5148)
Vertex: ( -102.0108, 0.0000, 91.1703)
Vertex: ( -93.6827, 0.0000, 103.6671)
Vertex: ( -94.8233, 0.0000, 104.4578)
Vertex: ( -96.8390, 0.0000, 103.3156)
Vertex: ( -113.9718, 0.0000, 111.2726)
Vertex: ( -126.1530, 0.0000, 112.7671)
Vertex: ( -155.0296, 0.0000, 100.6812)
Vertex: ( -161.3827, 0.0000, 81.7390)
Vertex: ( -157.8327, -0.0000, 67.1047)
Vertex: ( -149.4202, -0.0000, 57.3906)
Vertex: ( -126.1968, -0.0000, 50.6672)
Vertex: ( -113.9499, -0.0000, 52.1851)
Vertex: ( -96.8390, -0.0000, 60.1671)
Vertex: ( -94.8233, -0.0000, 59.0250)
Vertex: ( -93.6827, -0.0000, 59.8172)
Vertex: ( -102.0108, 0.0000, 72.3109)
Vertex: ( -104.2038, -5.0000, 67.9492)
Vertex: ( -108.1046, -5.0000, 65.2515)
Vertex: ( -124.5437, -5.0000, 60.8671)
Vertex: ( -140.8937, -5.0000, 66.0031)
Vertex: ( -148.0827, -5.0000, 81.7171)
Vertex: ( -140.8937, -5.0000, 97.4312)
Vertex: ( -124.5437, -5.0000, 102.5671)
Vertex: ( -108.1046, -5.0000, 98.2000)
Vertex: ( -104.2038, -5.0000, 95.5148)
Vertex: ( -102.0108, -5.0000, 91.1703)
Vertex: ( -93.6827, -5.0000, 103.6671)
Vertex: ( -94.8233, -5.0000, 104.4578)
Vertex: ( -96.8390, -5.0000, 103.3156)
Vertex: ( -113.9718, -5.0000, 111.2726)
Vertex: ( -126.1530, -5.0000, 112.7671)
Vertex: ( -155.0296, -5.0000, 100.6812)
Vertex: ( -161.3827, -5.0000, 81.7390)
Vertex: ( -157.8327, -5.0000, 67.1047)
Vertex: ( -149.4202, -5.0000, 57.3906)
Vertex: ( -126.1968, -5.0000, 50.6672)
Vertex: ( -113.9499, -5.0000, 52.1851)
Vertex: ( -96.8390, -5.0000, 60.1672)
Vertex: ( -94.8233, -5.0000, 59.0250)
Vertex: ( -93.6827, -5.0000, 59.8172)
Vertex: ( -102.0108, -5.0000, 72.3109)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 25, 0) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 24, 49, 25) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 26, 1) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 0, 25, 26) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 27, 2) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 1, 26, 27) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 28, 3) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 2, 27, 28) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 29, 4) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 3, 28, 29) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 30, 5) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 4, 29, 30) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 31, 6) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 5, 30, 31) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 32, 7) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 6, 31, 32) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 33, 8) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 7, 32, 33) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 34, 9) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 8, 33, 34) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 35, 10) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 9, 34, 35) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 36, 11) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 10, 35, 36) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 37, 12) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 11, 36, 37) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 38, 13) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 12, 37, 38) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 39, 14) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 13, 38, 39) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 40, 15) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 14, 39, 40) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 41, 16) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 15, 40, 41) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 42, 17) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 16, 41, 42) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 43, 18) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 17, 42, 43) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 44, 19) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 18, 43, 44) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 45, 20) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 19, 44, 45) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 46, 21) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 20, 45, 46) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 47, 22) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 21, 46, 47) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 48, 23) uv ( 0, 2, 1) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 22, 47, 48) uv ( 0, 3, 2) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 49, 24) uv ( 0, 3, 2) edge (0, 1, 1)
# Out of bounds material in face
# Change material of face from 2 to 0
Face: Material 0 xyz ( 23, 48, 49) uv ( 0, 2, 1) edge (1, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 23, 24, 0) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 22, 23, 0) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 21, 22, 0) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 21, 0) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 0, 1) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 20, 1, 2) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 19, 20, 2) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 19, 2) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 18, 2, 3) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 18, 3) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 17, 3, 4) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 16, 17, 4) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 16, 4) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 15, 4, 5) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 15, 5) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 14, 5, 6) uv ( 0, 3, 2) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 14, 6) uv ( 0, 3, 2) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 13, 6, 7) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 13, 7) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 7, 8) uv ( 0, 2, 1) edge (0, 1, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 8, 9, 10) uv ( 0, 2, 1) edge (1, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 12, 8, 10) uv ( 0, 3, 2) edge (0, 0, 0)
# Out of bounds material in face
# Change material of face from 1 to 0
Face: Material 0 xyz ( 11, 12, 10) uv ( 0, 3, 2) edge (1, 0, 1)
Face: Material 0 xyz ( 48, 25, 49) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 47, 25, 48) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 46, 25, 47) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 45, 25, 46) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 45, 26, 25) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 45, 27, 26) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 44, 27, 45) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 43, 27, 44) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 43, 28, 27) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 42, 28, 43) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 42, 29, 28) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 41, 29, 42) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 40, 29, 41) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 40, 30, 29) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 39, 30, 40) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 39, 31, 30) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 38, 31, 39) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 38, 32, 31) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 37, 32, 38) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 37, 33, 32) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 33, 35, 34) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 37, 35, 33) uv ( 0, 3, 2) edge (0, 0, 0)
Face: Material 0 xyz ( 36, 35, 37) uv ( 0, 3, 2) edge (1, 0, 1)